Team cores

Pokemon Champions Teams

Start with a Champions core, then check weaknesses, damage, and backup plans before tuning the final six.

Sun

Sun balance

Core
Charizard Mega YWhimsicottIncineroar
Roster
  1. Charizard Mega Y
  2. Whimsicott
  3. Incineroar
  4. Garchomp
  5. Sylveon
  6. Kingambit

Set sun, control speed, then pressure both sides with special damage and strong priority cleanup.

Rain

Rain pressure

Core
PelipperBasculegionBlastoise Mega
Roster
  1. Pelipper
  2. Basculegion
  3. Blastoise Mega
  4. Incineroar
  5. Whimsicott
  6. Garchomp

Use rain turns aggressively, keep Tailwind available, and preserve the Water attackers for endgame damage.

Balance

Screens offense

Core
GrimmsnarlKingambitSylveon
Roster
  1. Grimmsnarl
  2. Kingambit
  3. Sylveon
  4. Sneasler
  5. Garchomp
  6. Incineroar

Reduce incoming damage, trade safely, and let Kingambit or Sylveon clean after chip damage.

Tempo

Ground tempo

Core
GarchompSneaslerWhimsicott
Roster
  1. Garchomp
  2. Sneasler
  3. Whimsicott
  4. Incineroar
  5. Gengar
  6. Sylveon

Lean on speed control and immediate Ground/Fighting pressure to force early defensive mistakes.

Reg M-B starter snapshot

Copy the structure, not just the names.

The useful part of a Champions team is the core idea: speed plan, weather plan, support plan, and endgame cleaner.

Core first

Start with two or three Pokemon that explain the team's job.

Six slots second

Fill the rest only after weakness and damage checks still look playable.

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